Turkish Journal of Electrical Engineering and Computer Sciences
Abstract
Interactive multimedia simulations and computer game elements can be successfully combined in order to create new advanced educational resources for teaching today's generation of students. Such a learning environment, a game-based learning model (GBLm), has been designed as a research prototype. This paper describes one type of GBLm for computer engineering, which we have used in the subject of computer graphics for the teaching unit Z-buffer algorithm, in order to facilitate the learning process. The implementation of a GBLm for graphical algorithms (GBL4CAl) is presented in detail as a multimedia interactive learning module designed to motivate students by making learning a more enjoyable process. During the design of the GBL4CAl module, special attention was paid to the integration of pedagogical and game-play aspects.
DOI
10.3906/elk-1101-962
Keywords
Game-based learning, learning model for computer engineering, Z-buffer algorithm, graphical algorithms
First Page
1312
Last Page
1331
Recommended Citation
KUK, KRISTIJAN; JOVANOVIC, DRAGICA; JOKANOVIC, DUSAN; SPALEVIC, PETAR; CARIC, MARKO; and PANIC, STEFAN
(2012)
"Using a game-based learning model as a new teaching strategy for computer engineering,"
Turkish Journal of Electrical Engineering and Computer Sciences: Vol. 20:
No.
8, Article 8.
https://doi.org/10.3906/elk-1101-962
Available at:
https://journals.tubitak.gov.tr/elektrik/vol20/iss8/8
Included in
Computer Engineering Commons, Computer Sciences Commons, Electrical and Computer Engineering Commons