Interactive multimedia simulations and computer game elements can be successfully combined in order to create new advanced educational resources for teaching today's generation of students. Such a learning environment, a game-based learning model (GBLm), has been designed as a research prototype. This paper describes one type of GBLm for computer engineering, which we have used in the subject of computer graphics for the teaching unit Z-buffer algorithm, in order to facilitate the learning process. The implementation of a GBLm for graphical algorithms (GBL4CAl) is presented in detail as a multimedia interactive learning module designed to motivate students by making learning a more enjoyable process. During the design of the GBL4CAl module, special attention was paid to the integration of pedagogical and game-play aspects.
Game-based learning, learning model for computer engineering, Z-buffer algorithm, graphical algorithms
KUK, KRISTIJAN; JOVANOVIC, DRAGICA; JOKANOVIC, DUSAN; SPALEVIC, PETAR; CARIC, MARKO; and PANIC, STEFAN
"Using a game-based learning model as a new teaching strategy for computer engineering,"
Turkish Journal of Electrical Engineering and Computer Sciences: Vol. 20:
8, Article 8.
Available at: https://journals.tubitak.gov.tr/elektrik/vol20/iss8/8